Website currently under construction... Check back soon for more updates. Thanks -Emma

Class 15

VSFX 406

Emma L Schaberg

10/30/20231 min read

Breakdown of types of shots

  • Fully CG - UE5

  • Hybrid UE5 background and composited human, integrated cg violin

    • Closer shots to character

  • Mocap for farther-distance shots that show more environment

    Softwares
  • Houdini -------------> UE5.2 (fx)

  • UE5.2 ------------> NUKE (compositing and aov's)

  • LiveLink ------------> UE5 (face expressions)

  • Blender --------------> UE5 (clothes to metahuman)

  • Mixamo ------> ConverterSoftware------->UE5 (Placeholder Animations before MOCAP)

  • Maya (minor modeling)

  • After Effects (video editing)

    Timeline

  • December

    • Metahuman Look-dev

    • Storyboard

    • Finalize song clip to use, possibly record own cover

  • January

    • Block Out Shots within UE5 Project

    • Begin violin Look-Dev

    • MoCap mid-January

    • Particles Integrated stage scene

    • Shoot green-screen close up shots