Class 15
VSFX 406

Breakdown of types of shots
Fully CG - UE5
Hybrid UE5 background and composited human, integrated cg violin
Closer shots to character
Mocap for farther-distance shots that show more environment
Softwares
Houdini -------------> UE5.2 (fx)
UE5.2 ------------> NUKE (compositing and aov's)
LiveLink ------------> UE5 (face expressions)
Blender --------------> UE5 (clothes to metahuman)
Mixamo ------> ConverterSoftware------->UE5 (Placeholder Animations before MOCAP)
Maya (minor modeling)
After Effects (video editing)
Timeline
December
Metahuman Look-dev
Storyboard
Finalize song clip to use, possibly record own cover
January
Block Out Shots within UE5 Project
Begin violin Look-Dev
MoCap mid-January
Particles Integrated stage scene
Shoot green-screen close up shots

