

Update Blocking Orchestra
Update Blocking / Lighting, Violin Look-Dev Update








After analyzing the screencaps above and the composition, I realized I didn't want the attention to shift to the conductor but to stay on the foreground musicians in front of us. In my previs, I didn't originally plan for the conductor to be in this shot anyways, so I decided I would remove the conductor all-together as he isn't significant to the story (besides the hand baton shot previous to these).




Before
After




Updated Orchestra Shots (Particles to be Added)
Within these shots, I used posed humans from Epic Marketplace in the background to place as the other members of the orchestra. I found this to be the least expensive approach, but I find it feels very realistic in the low-light.
For the lighting, I used spot lights that created strong rims on the foreground and background characters, with the strongest intensity and focus on the foreground sheet music/players.








Transition Shot, Leaving the Church
In the next blocked shot, I used a cathedral window scan from Sketchfab in the background as the character transitions from the church scene to the stage scene.
Sequence of Shots Together...








Violin Look-Dev Update
Adobe Substance Painter to Unreal Engine







City Street Blocking Update

